Brad
Bushman depicts media violence as one of the possible risk factors for violence
among youth. When people are exposed to violent media, they become less
impacted by it, to the point that it becomes normalized and increases violent
behavior. Bushman argues that youth who are socially rejected due to aggressive
behavior oftentimes find recluse in violent video games, which in turn can
increase aggression, creating a “downward spiral” for the individual who is
shunned by their peers. Bushman’s
depictions of youth demonstrate the adult centered perspective that invalidates
the agency that youth have and views them as “youth as dependents”, who are
also a danger to society.
The notion that youth should be
restrained from playing violent video games is reminiscent of
“youth-as-dependents” due to the underlying assumption that youth are unable to
make the right decisions for themselves.
According to this study, an adult, especially the parents, must be in
charge of limiting the violence that youth are exposed too. If they are unable to identify the violent
media, Bushman and his colleagues suggest that there be better training for
parents and a clearer rating system, like when the US surgeon general issued a
warning on tobacco in 1964. The responsibility of the parent and the surgeon
general is reminiscent of Parens Patriae, in which the nation holds the right
to care for the child if the parent is unable to fulfill their parental duties.
In this case, if the parents are unable to distinguish between the appropriate
content for the children and the violent video games, then it is suggested that
the government put in labels to help the parents make the right choice for
their kids. The parental role of the government is continued in the recent tax
reform bill, proposed by the House Ways and Means Committee, which ban violent video game makers from receiving their
R&D Tax Credit. The fact that it is only violent video game makers and not
other types of violent media demonstrates that this move is strictly based on
the idea that violent video games corrupt youth. Since parental guidance has
not kept violent video games away from under-aged youth, the tax reform bill
would punish these companies to deter them from producing violent video games.
There are also indications of youth
as dangerous within Bushman’s study. Bushman mentions the violent shooting
sprees that have been plaguing the media, specifically, the Columbine shootings
in which the shooters mentioned that their actions would soon become well-known
films. The notion that youth are shooting people to reach some sort of recognition
by society implies that youth lack the ability to rationalize their thoughts
and are instead led by their emotions. The warning that aggressive youth who are
rejected from society tend to gather with other aggressive youth, making them
more aggressive, and therefore more dangerous clearly shows the persistent
adult-centered fear of the super-predators that threaten society’s order. The efforts to restrict media violence, specifically video games, among youth demonstrates the continued belief that youth must be taken care of so that they do not lose their morality.
Bushman, Brad
J., Margaret Hall, and Robert Randal. Youth Violence What We Need to Know:
Media Violence and Youth Violence. National Science Foundation, 2013.
Print.
Peckham, Matt.
"Inane Tax Reform Bill Provision Would Sting Makers of “Violent Video
Games”." Time. 27 Feb. 2014. Web. 2 Mar. 2014.